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Eve online wormhole effects
Eve online wormhole effects





eve online wormhole effects

When it’s overloaded, it applies its overloadSelfRangeBonus effect to itself. When it’s active, it applies its decreaseTargetSpeed effect to the currently locked target. Effects are the building blocks of items and are what actually make an item do something. Everything in EVE that has some sort of attribute attached to it is an item, and these are defined in the invTypes table.īut having a bunch of items with attributes is useless without a way for them to affect one another. Items can also be non-physical entities such as system-wide wormhole effects or the tactical destroyer mode. The modules that you put on your ship, the charges you load into your guns, and your ship itself. Items are the building blocks of EVE - everything in the game is an item. Before we explain how Dogma works, we need to first understand items and effects. What is Dogma?Īt its core, Dogma is the system for managing all the attributes and modifying effects for the various items in EVE.

eve online wormhole effects

For releases of this program, please see exp-gui. Screenshots will be used in this document to visually assist with understanding the expression tree. These constants may or may not be included in future documentation.Īdditionally, I may refer to attributes in the form of attrID:attrName for simplicity.įinally, I have produced a simple GUI that may be helpful when learning about Dogma expressions. These references can be found as constants in the EOS project: EVE and EOS constants. I will be using fitting calculation engine EOS to reference things that are not published by CCP, namely operandIDs and their meaning, as well as the operators. In this document, I will (try to) explain how the Dogma system works for EVE Online for the purposes of fit calculations.







Eve online wormhole effects